In 1990 the release of Microsoft Windows 3.0 came with a virtual version of Klondike Solitaire (simply called “Solitaire”). In 1995, it would be joined by another kind of solitaire, FreeCell, with the release of Windows 95 and Spider Solitaire would also be added (along with the card game, Hearts) to Windows 98. These games were included to train users in the point-and-click/drag-and-drop functionality of the operating system’s cursor, socializing them for work by play. There are many more Solitaire games than those that have accompanied Windows releases and they are sometimes (very appropriately) called “patience” games.
The on-going work “Double Solitaire” emerges from meditation on
1) the medium of drawing,
2) the production ideology of Minimal art,
3) the language play of Conceptual art and
4) the optical mechanics of Op art.
My reading of these things locates shared moments between them that require an individual perspective; the work’s central question is what kinds of public relevance private experiences can have. This is filtered through the metaphor of solitaire play and has an open, broad relevance for countless activities in life.
These ideas are presented in “Double Solitaire” as if placed onto a table for consideration. Framed decks of editioned playing cards—made using a print-on-demand service in China—are laid out in mats as if prepared for an array of solitaire variations. Their frames are made from varieties of a commercial countertop material called Solid Surface and literal tables made from the same material accompany the framed decks.